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- Path: munnari.OZ.AU!metro!metro!news
- From: accolyte@wr.com.au (Accolyte)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 20 Feb 1996 03:42:43 GMT
- Organization: Information Services, The University of Sydney, NSW, Australia
- Distribution: inet
- Message-ID: <980.6624T876T1485@wr.com.au>
- References: <4g4eaa$m23@sinsen.sn.no>
- NNTP-Posting-Host: dialup41.wr.com.au
- X-Newsreader:
-
- >>> >Most demos/games nowadays could be done in a OS screen
- >>> >using QBlit() etc. without HW banging, with no speed loss.
- >>>
- >>> But would it be possible to make use of copper effects and fa
- >>> parallax-scrolling like in eg. Kid Chaos, without speed loss?
-
- >>Propably not. But who wants that kind of game these days?
-
- > Not everybody likes boring, slow texturemapped 3D-games.
-
- I second, third and fourth that :)
-
- >>Remember, you can bang HW, just do LoadView(NULL) etc. and
- >>make sure you have AGA or whatever you are going to bang.
- >>Disabling interrupts is not needed.
-
- > It depends.. If you have a framerate of 50fps, wiggling the mouse will
- > make the whole thing jerk down to 25fps. At least it did the last time
- > I checked.
-
- Same here. Another testament to the overhead are the demos written for 1.3
- that used system interrupts, and jump out of frame with 2.0+ because (and
- only because) the system takes more time.. I must be a considerable amount
- then.
-
-
-